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Adobe Character Animator CC 2018 for MAC

Download cheap Adobe Character Animator CC 2018 for MAC

Adobe Character Animator CC 2018 for MAC
$19.99

Product Overview:

Overview:

Character Animator lets you animate two-dimensional characters, created in Photoshop CC and Illustrator CC applications. Take their movements and record your voice using a web-camera and microphone. Character Animator tracks your facial expressions and movements in real time, and your smile is transmitted character

Features:

Create your character from scratch in Illustrator or Photoshop, or use the built-in templates in the appendix Character Animator.
Turn dimensional graphics into animated characters using captured on webcam own movements and facial expressions.
Manage the movements of the puppets, adding and deleting gestures such as turning the head or automatic flashing.
Export flows interactive animations for broadcast.
Main features of Adobe Character Animator:
Creating a multi-layered graphic for the character. With the help of Photoshop or Illustrator to create a multi-layer document representing the structural elements of the character (the head, eyes, mouth, hands, feet, etc.). If you have already created a character, proceed to the next section to learn how to import a graphic object in a Character Animator.
Create puppets. The Character Animator, select File> Import, select the file to the graphic. The selected graphic object is imported from its presentation layer creates the puppets, which is displayed on the panel "Project" Structure of the graphical object in Photoshop or Illustrator document defines the structure of the puppets in the Character Animator. Some features puppets, you can switch between different options or substitutions (eg, different expressions for the character's mouth may be separate layers in the document). You can create a custom structure puppets equipment, including replacement, Character Animator. Original graphic no need to change.
Placing the puppets in a scene. Select a puppet on the "Project" panel, click Add a new scene to put it into a new scene. The scene opens automatically on the "Scene" panel, and has just added a puppet is selected on the panel "Timeline." The scene contains puppets. When the scene opens on the panel, "Scene", you can set the initial location of the puppets on stage, and then animate them over time.
puppet Management. Look at the character on the panel, "Scene", move your face at a comfortable distance from the webcam (but that it appears large enough in a circle on the panel "The camera and microphone"), take a neutral facial expression, and then click Set resting pose. The face will appear red track point. If the puppet had layers of special names (eg, "Head", "Left Eye", "mouth", etc.), it can be controlled, depicting different facial expressions in front of a webcam. If the foot puppets have guides with special names, they can be dragged with the mouse. Puppet has behaviors, functions that allow you to control its movement, deformation, appearance and other atributami.Dlya some elements of behavior using external controls, such as a webcam or input from an audio or mouse. These elements allow you to control the behavior of the expressiveness of the static graphic object.
Setting the parameters of behavior. If you want to prevent scaling or rotation of the head of the character, reduce the intensity of the parameter values ​​in head position and intensity of the zoom head for the behavior of the person in the Properties pane. Try to move the character closer to the center of the stage, increasing the value of the parameter X position for the behavior changes. Hold down the Shift key, changing a value in scrolling mode to increase the increment. Most of the elements of behavior are parameters that allow you to customize the results. The original puppet (its basic definition) is represented on the panel "project" and display its items in the scene. The parameter values ​​for the original puppets used by default for all instances, but they can be overridden for each of them individually.

System Requirements:

Support 64 bit MAC

For MAC

  • Multicore Intel processor with 64-bit support
  • Mac OS X version 10.11 (El Capitan), macOS version 10.12 (Sierra), macOS version 10.13 (High Sierra) or later
  • 8GB of RAM (16GB recommended)
  • 8GB of available hard-disk space


FeedBack:

Feedback form John Wit:



John bought a software from us on March 3, 2011
Feb 28, 2014 The customer email us that the sofstware with a problem.
From John: "Hi David, Its been a while since we spoke... but I upgraded my computer  system to a 64bit OS... and when I loaded the 2010 3Ds Max Design I could not activate it... Can you help me please. Thanks John"
The customer upgraded his computer and then met a Registration-Activation Error. His new computer's system is 64bit OS. To fix this, he need upgraded the software bought from us to 64bit and a license for 64bit to activate it. We offered the customer 64bit software and lincense, of course, all this is free.
From John: "As Always, Thank You for your Help! John"
John bought a software from us on March 3, 2011
Feb 28, 2014 The customer email us that the sofstware with a problem.
We offered the customer 64bit software and lincense, of course, all this is free.

Feedback form Jae:



"Thank You so Much!!! Everything works great! I'd like to continue business with you in the future. Thanks again~~~ "

Feedback form John Banks:



Bought from us on January 7, 2011
Keep buying from us.
From John Banks: "Hi ... As you can see I'm a former customer. Please quote me for Adobe Acrobat XI Pro (for PC) I would pay by my Skrill account - do I use this email address to make the payment? Thank you John Banks"
 

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